1#ifndef HALIDE_RUNTIME_VULKAN_INTERNAL_H
2#define HALIDE_RUNTIME_VULKAN_INTERNAL_H
25class VulkanMemoryAllocator;
26struct VulkanShaderBinding;
27struct VulkanCompilationCacheEntry;
44 VulkanMemoryAllocator *allocator,
54 VulkanMemoryAllocator **allocator,
63 VulkanMemoryAllocator *allocator,
134 VulkanMemoryAllocator *allocator,
138 VulkanMemoryAllocator *allocator,
148 VulkanMemoryAllocator *allocator,
154 VulkanMemoryAllocator *allocator,
164 VulkanMemoryAllocator *allocator,
170 VulkanMemoryAllocator *allocator,
175 VulkanMemoryAllocator *allocator,
181 VulkanMemoryAllocator *allocator,
183 size_t uniform_buffer_count,
184 size_t storage_buffer_count,
192 VulkanMemoryAllocator *allocator,
198 VulkanMemoryAllocator *allocator,
202 VulkanMemoryAllocator *allocator,
210 VulkanMemoryAllocator *allocator,
217 VulkanMemoryAllocator *allocator,
225 const char *src,
int size);
244 return "VK_NOT_READY";
248 return "VK_EVENT_SET";
250 return "VK_EVENT_RESET";
252 return "VK_INCOMPLETE";
254 return "VK_ERROR_OUT_OF_HOST_MEMORY";
256 return "VK_ERROR_OUT_OF_DEVICE_MEMORY";
258 return "VK_ERROR_INITIALIZATION_FAILED";
260 return "VK_ERROR_DEVICE_LOST";
262 return "VK_ERROR_MEMORY_MAP_FAILED";
264 return "VK_ERROR_LAYER_NOT_PRESENT";
266 return "VK_ERROR_EXTENSION_NOT_PRESENT";
268 return "VK_ERROR_FEATURE_NOT_PRESENT";
270 return "VK_ERROR_INCOMPATIBLE_DRIVER";
272 return "VK_ERROR_TOO_MANY_OBJECTS";
274 return "VK_ERROR_FORMAT_NOT_SUPPORTED";
276 return "VK_ERROR_FRAGMENTED_POOL";
278 return "VK_ERROR_SURFACE_LOST_KHR";
280 return "VK_ERROR_NATIVE_WINDOW_IN_USE_KHR";
282 return "VK_SUBOPTIMAL_KHR";
284 return "VK_ERROR_OUT_OF_DATE_KHR";
286 return "VK_ERROR_INCOMPATIBLE_DISPLAY_KHR";
288 return "VK_ERROR_VALIDATION_FAILED_EXT";
290 return "VK_ERROR_INVALID_SHADER_NV";
292 return "VK_ERROR_OUT_OF_POOL_MEMORY_KHR";
294 return "VK_ERROR_INVALID_EXTERNAL_HANDLE_KHR";
296 return "<Unknown Vulkan Result Code>";
@ VK_ERROR_VALIDATION_FAILED_EXT
@ VK_ERROR_INVALID_EXTERNAL_HANDLE_KHR
@ VK_ERROR_INVALID_SHADER_NV
@ VK_ERROR_EXTENSION_NOT_PRESENT
@ VK_ERROR_OUT_OF_POOL_MEMORY_KHR
@ VK_ERROR_OUT_OF_HOST_MEMORY
@ VK_ERROR_INITIALIZATION_FAILED
@ VK_ERROR_INCOMPATIBLE_DISPLAY_KHR
@ VK_ERROR_OUT_OF_DEVICE_MEMORY
@ VK_ERROR_NATIVE_WINDOW_IN_USE_KHR
@ VK_ERROR_OUT_OF_DATE_KHR
@ VK_ERROR_FORMAT_NOT_SUPPORTED
@ VK_ERROR_FRAGMENTED_POOL
@ VK_ERROR_SURFACE_LOST_KHR
@ VK_ERROR_FEATURE_NOT_PRESENT
@ VK_ERROR_TOO_MANY_OBJECTS
@ VK_ERROR_MEMORY_MAP_FAILED
@ VK_ERROR_LAYER_NOT_PRESENT
@ VK_ERROR_INCOMPATIBLE_DRIVER
This file defines the class FunctionDAG, which is our representation of a Halide pipeline,...
@ Internal
Not visible externally, similar to 'static' linkage in C.
Internal::ConstantInterval cast(Type t, const Internal::ConstantInterval &a)
Cast operators for ConstantIntervals.
unsigned __INT64_TYPE__ uint64_t
signed __INT64_TYPE__ int64_t
unsigned __INT32_TYPE__ uint32_t
signed __INT8_TYPE__ int8_t
VkDescriptorSetLayout * descriptor_set_layouts
VulkanShaderBinding * shader_bindings
VkPipelineLayout pipeline_layout
VkShaderModule shader_module
The raw representation of an image passed around by generated Halide code.